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Hezarfen
Freev1.2.0

Hezarfen

Leap from Galata, read the wind, land on the carpet.

Skill #Five-Minute Break Mobile friendly 7 languages

How to play

Stand on the edge of the roof and tap to jump; jump just as the flag stretches out for a faster start. In the air, hold the lower half of the screen to brake and drop steeply; hold the upper half to stretch your wings and glide further; let go for a normal glide. The marker at the end of the dashed line shows where you would land if you let go now, and the carpet bar at the top shows that spot against the carpet, with a turquoise strip for everywhere you can still reach. If the marker passes the carpet, press down; if it falls short, press up; let go when it reaches the middle. Near the roof Hezarfen lands softly on his own. The golden strip in the middle gives 3 stars. In bakery smoke you circle up by yourself; land on a wrong roof and you simply jump again from there.

1JumpTap; jump when the flag stretches for a faster start.
2SteerLower half: down, the marker comes back. Upper half: up, the marker moves ahead.
3Land softlyLet go when the marker is on the golden strip; the landing is soft.
Hezarfen rules and tips

How to play Hezarfen: Flight over Istanbul - a detailed guide

Hezarfen: Flight over Istanbul is a gliding and landing game set on the rooftops of old Istanbul. You leap from the edge of a roof with a pair of wings: no flapping, no engine. The controls work in two directions: in flight, hold the upper half of the screen to stretch your wings and glide further, hold the lower half to brake and drop steeply, and let go to glide normally. While you fly, a dashed line always shows where you would land if you let go right now. Your job is to read the wind from signs around the city and bring the marker at the end of that line to the middle of the red carpet. The game has 12 levels across 3 chapters, a Workshop where you change your wing, and Free Flight, where you fly as far as you can from the Galata Tower with today's wind.

Goal

In every level you jump from a roof and try to land on the red carpet on the target roof. In the middle of the carpet there is a golden strip; the closer to the centre you land, the more stars you get. Landing on the carpet, which means 1 star, is enough to clear the level. You can never lose and tries are unlimited: if you fall into the sea or the street, or overshoot the carpet, one tap sends you off again. Even if you land on the wrong roof, the flight goes on: you simply jump again from there.

Controls

You play holding the phone upright. To jump, tap the screen while you wait on the roof. In flight the screen is split in two: the upper half means up, the lower half means down. Two round areas marked ↑ and ↓ appear on the right of the screen, and the direction you press glows gold. If you slide your finger between the upper and lower half while holding, the direction changes too.

ActionTouch / mouseKeyboard
JumpTap the screen while waiting on the roof↑, W, ↓, S or Space (first press)
Stretch the wings: you glide further, the marker moves forwardHold the upper halfHold ↑ or W
Brake: wings fold, you drop steeply, the marker moves backHold the lower halfHold ↓, S or Space
Normal glideLet goRelease the key
PauseMenu buttonEsc

When you let go, the wing drops about 1 metre for every 6 metres forward. Holding the upper half stretches that to about 1 in 9, the longest glide there is. Holding the lower half makes it about 1 in 3: you sink more steeply, but you do not speed up. Input changes smoothly: the marker never jumps, it slides over about 0.15 seconds, so fine adjustments are easy. About 2 metres above a roof, Hezarfen raises his nose by himself and touches down softly; in that last moment he handles the nose.

Reading the wind

Every level has a wind, named with Istanbul's traditional wind names: Yıldız, Poyraz, Gündoğusu, Keşişleme, Kıble, Lodos, Günbatısı and Karayel. The flight runs east from Galata towards Üsküdar, so westerly winds such as Lodos, Günbatısı and Karayel push you from behind, while easterly ones such as Poyraz and Gündoğusu hold you back head-on. The scene gives you clues too:

  • Sails: show the wind direction over the water.
  • Striped air: there is an extra gust there.
  • Bakery smoke: warm air rises. Fly in and you circle upwards on your own, leaving the smoke when you reach its top; pressing up or down does nothing in the smoke.
  • Blue-shaded area: the air sinks and pushes you down; fly over it or cut it short.
  • Gulls and ship masts: hit one and you slow down, but you do not fall.

Landing marker and stars

As you fly you see a dashed line ahead of you with a marker at its end. It shows where you would land if you let go now, and it updates all the time; when the wind changes or you hit a gull, the marker moves too. Its colour tells you the result: gold is the 3-star strip, turquoise is on the carpet, red is off the carpet. The carpet bar at the top of the screen gives the same information as a flat strip: the zones of the carpet, Hezarfen's position and the marker. If the marker is past the carpet, a red arrow appears on the right of the bar. In flight a turquoise reach band also appears under the bar: it shows every spot you could land on between full down and full up. If the carpet is inside this band, you can get there.

Stars depend only on the distance to the centre of the carpet; landing speed does not count:

  • 1 star, Landed!: land anywhere on the carpet.
  • 2 stars, Nice landing!: no more than 6 m from the centre.
  • 3 stars, Golden carpet!: no more than 3 m from the centre, the golden strip.

Land on the wrong roof and you do not lose: you jump again from there, but you can get at most 2 stars in that level. A hard landing only happens when you drop very steeply. Fall into the sea and Hüsnü Reis the boatman fishes you out; fall into the street and a hay cart catches you. Brushing a wall or overshooting the target also means another try.

Chapters and levels

The 12 levels unlock in order; clear one and the next opens. Each chapter teaches something new:

  1. Galata (1-4): First step, Air brake, Over the inn, Rooftop road. Short hops from roof to roof; fall and you land in the street.
  2. Golden Horn (5-8): Poyraz, Gull flock, Shipyard, Far shore. Your first sea crossings, headwinds, gulls and ship masts.
  3. Eminönü (9-12): Bakery smoke, Two chimneys, Sinking air, Seraglio Point. The target is sometimes higher than you; you learn to climb in smoke and dodge sinking air.

The story is told by Evliya Çelebi: Hezarfen's workshop, Hüsnü Reis the boatman on the Golden Horn, the secret of the bakery smoke, and finally a flight from the Galata Tower to Üsküdar on a day of lodos wind.

Workshop: design your wing

As you collect stars, new parts unlock in the Workshop. None is best at everything; you choose for the level.

PartUnlocksCharacter
Linen (fabric)From the startBalanced, good for anything
Silk (fabric)6 starsLight; climbs high in smoke, blown about by wind
Oiled canvas (fabric)16 starsHeavy and fast; stands up to wind, glides far, climbs little in smoke
Willow (frame)From the startFlexible, balanced
Reed (frame)10 starsWide wing; slow, soft landings, but sinks quickly
Oak (frame)22 starsNarrow and stiff; fast, agile, glides far, hard to land

Free Flight and the wind boost

Free Flight opens once you clear level 4. You jump from the Galata Tower and fly as far as you can. The route is rebuilt every day with today's wind, and everyone races on the same route that day. Your score is the distance you flew plus a carpet bonus: land on a carpet along the way with 1, 2 or 3 stars for 150, 300 or 600 points. Your score goes to the leaderboard.

Ads are only ever your choice. Before take-off, Wind boost gives you a tailwind for the first 6 seconds; 3 stars are still possible on that flight. In Free Flight, if you fall into the sea you can pick Let the boatman launch you once: Hüsnü Reis throws you back into the air with his oar.

Tips

  • The basic strategy: bring the marker to the middle of the carpet, the golden strip. If it is past the carpet, press the lower half; if it falls short, press the upper half; let go once it is in the middle.
  • Check the turquoise reach band on the carpet bar first: if the carpet is inside the band, you can make it. If the carpet sits at the edge of the band, press that way without waiting.
  • In a Poyraz headwind you cover less ground; if the marker falls short, press the upper half to stretch your wings. Where the wind is behind you the marker slides forward, where it blows in your face it slides back.
  • If the target is higher than you, find the bakery smoke first; you rise to its top on your own, then watch the marker and come down on the carpet.
  • After hitting a gull, check the marker again: you have slowed down, so your landing spot has moved back.
  • Lift your finger as you near the ground. Dropping very steeply means a hard landing, and in the last two metres Hezarfen lifts his nose by himself anyway.

Hezarfen Ahmed Çelebi: the flight in the Book of Travels

Who was Hezarfen?

According to Evliya Çelebi's Book of Travels, Hezarfen Ahmed Çelebi, who lived in the time of Murad IV, made trials on windy days at Okmeydanı and then, one day of lodos wind, glided on wings from the Galata Tower and landed in Üsküdar, on Doğancılar Square. His name means "master of a thousand sciences". The Book of Travels is the only source for this story, and historians have not confirmed it; the game is inspired by it, with a scale and physics made for play.

Only source
Evliya Çelebi, Seyahatname (Book of Travels)
Meaning of the name
Hezarfen: one who knows a thousand sciences
Period
Reign of Murad IV (according to Evliya)
Route in the story
From the Galata Tower to Doğancılar Square in Üsküdar
Wind
Lodos (south-west)
Historians' view
An unconfirmed story

The man of a thousand sciences

Hezarfen is a nickname meaning one who knows a thousand sciences, a master of many fields. The only source for Hezarfen Ahmed Çelebi's flight is the Seyahatname, the Book of Travels written by the 17th-century Ottoman traveller Evliya Çelebi. No other document of the time mentions it, so historians treat the flight as an unconfirmed story; the TDV Encyclopaedia of Islam, a major Turkish reference work, also notes that what we know rests on the Seyahatname alone.

What Evliya Çelebi tells

According to Evliya, it happened in the reign of Sultan Murad IV. Hezarfen first made trials at Okmeydanı on windy days with "eagle wings". Then, on a day of lodos, the south-westerly wind, he glided from the top of the Galata Tower and came down in Üsküdar, on Doğancılar Square. The sultan watched from the Sinan Pasha Pavilion at Seraglio Point.

The ending is not a happy one: Evliya says the sultan gave him a purse of gold but, calling him "a man to be feared", sent him into exile in Algiers, where Evliya writes that he died. The same work tells of his brother Lagari Hasan Çelebi rising from Seraglio Point on a gunpowder rocket and coming down into the sea.

Legend or fact?

A human cannot fly by flapping wings under muscle power. In the reading of the TDV Encyclopaedia of Islam, such a flight could only be imagined as a simple glider using the wind. Sources quote differing, indirect figures for the year and the distance flown; nothing is certain. True or embellished, the story is the reason Hezarfen is remembered today in Turkey as the legendary pioneer of aviation history.

How it shows in the game

The game is inspired by this story but does not claim to be history. In the game, too, Evliya Çelebi is the narrator, and he always says "as I tell it". Hüsnü Reis the boatman and the hay-cart driver are fictional. Gliding and reading the wind instead of flapping is close to the "simple glider" view. The scale is compressed: the metres are game metres and do not show real distances. The wind names, on the other hand, are traditional names still used in Istanbul today; the lodos said to have carried Hezarfen to Üsküdar is one of them.

How Hezarfen was made

Hezarfen grew out of a flight described in Evliya Çelebi's Book of Travels: Hezarfen Ahmed Çelebi gliding from the Galata Tower and landing in Üsküdar. In the game there is no flapping and no constant tapping. Every level is a single shot: jump from a roof, read the wind, land softly on the red carpet. The wind is read from the city's own signs; Istanbul's traditional wind names, sails, warm air rising from bakery smoke and blue-shaded sinking air are all part of the rules.

In the first test version, several things changed after measurement. At first your finger set the wing's angle, and the flight bobbed up and down like a fairground ride. Control was moved to the nose's attitude against the horizon; let go and the wing settles into a calm, straight glide on its own. Hitting a gull originally stalled the wing and dropped the player several metres; now it only slows you down. The hard-landing limit was set so that a player who brakes on the way down does not crash.

The flight model has no randomness: the same input always gives the same flight. That lets a bot finish all twelve levels with three stars using the starting wing in every version, and also check that three stars cannot be earned by doing nothing. With version 1.0, three stars became a little easier: the golden strip is wider and landings are more forgiving. Players who take the wind boost can still earn three stars; ads are only ever the player's choice.

History and fiction are kept apart. Evliya Çelebi narrates and always says "as I tell it"; Hüsnü Reis the boatman is fictional. The game gives no year and no real distance, the metres are game metres, and the exile Evliya describes was left out of the story. Falls are comic: the boatman fishes you out of the sea, a hay cart catches you in the street.

The music, with ney and oud sounds in the Uşşak makam, was synthesised in code, the sound effects are generated inside the game, and every image is drawn in code. The game is playable in seven languages.

Frequently asked questions

How do you go up or down in Hezarfen?

In flight, hold the upper half of the screen to stretch your wings, glide further and push the marker forward; hold the lower half to brake, drop steeply and pull the marker back. Let go and you glide normally. On a keyboard, ↑ or W is up; ↓, S or Space is down.

What is the landing marker in Hezarfen?

The dashed line you see while flying, and the marker at its end, show where you would land if you let go now. Gold means the 3-star strip, turquoise means on the carpet, red means off it. The carpet bar at the top of the screen also shows the carpet, Hezarfen's position and the marker.

How are stars awarded?

Only by distance to the centre of the carpet. Land on the golden strip, within 3 m of the centre, for 3 stars; within 6 m for 2 stars; anywhere else on the carpet for 1 star. How fast you come down does not change the stars.

What happens if I land on the wrong roof?

You do not lose. Hezarfen stops on that roof and you jump again from there; reach the carpet and you clear the level. You can only get up to 2 stars on that try, so restart the level for 3 stars. In Free Flight, though, landing on a roof ends the flight.

What does jumping when the flag snaps tight do?

The flag at the take-off point snaps tight every few seconds. Jump at exactly that moment and the gust sends you off faster. It is not required, but on long levels it is a small trick that makes life easier.

How do I climb in the bakery smoke?

Just fly into it: Hezarfen circles upwards on his own and leaves the smoke when he reaches its top. You do not need to touch the screen; pressing up or down has no effect in smoke. Silk climbs higher in smoke, oiled canvas less.

What happens if I hit a gull or a ship's mast?

You do not fall, you only slow down: a gull costs you a little speed, a mast a bit more. Going between or over the gulls is usually the best line.

Which wing is best in the Workshop?

None is best at everything. Silk helps in smoky levels, oiled canvas against headwinds; reed lands softly but sinks quickly, oak is fast and agile but hard to land. Pick for the level.

Can I still get 3 stars with the wind boost?

Yes. The wind boost gives a tailwind for the first 6 seconds and does not change how stars are measured. Asking for it is entirely your choice; every level can be finished with 3 stars without it.

How is the Free Flight score calculated?

The distance you fly from the Galata Tower is the base of your score; land on a carpet along the way for a 150, 300 or 600 bonus depending on your stars. The route and wind are rebuilt every day, and everyone races on the same route that day. Free Flight opens after level 4.

Did Hezarfen really fly from Galata to Üsküdar?

Nobody knows. Only Evliya Çelebi's Seyahatname tells of the flight, and historians consider it an unconfirmed story. The game is inspired by the legend, with a compressed scale.

Is Hezarfen free?

Yes. No download or account needed; it plays right in your browser. Watching an ad for a hint is always your choice.

Will I lose my progress?

Your progress is saved automatically on this device. Sign in and it moves to your account, so you can continue on any device.

Can I play on my phone?

Yes. The game opens full screen on phones; tap the X in the corner to exit. On iPhone use "Add to Home Screen" to play it like an app.

Can I play Hezarfen offline?

Yes. A game you have opened once is stored on your phone or computer and opens without internet. Leaderboards and cloud saves need a connection.

Which languages are available?

Turkish, English, Spanish, Portuguese, German, French and Russian.

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