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Spider Solitaire
Freev1.0.0

Spider Solitaire

Build same-suit runs from King down to Ace and clear all eight.

Card Games #Five-Minute Break#Chill Mobile friendly 7 languages

How to play

Two decks, 104 cards, 10 columns. A card goes on any card one rank higher, whatever the suit. But several cards move together only if they form a same-suit run in order. Tap a card and it goes to the best place it can; you can also drag and drop. When a column has no face-up cards left, its top face-down card turns over by itself. When you're out of moves, tap the stock in the top right: one card is dealt to each column (5 times; you can't deal while a column is empty). A complete same-suit run from King (K) down to Ace (A) is cleared automatically; clear all eight to win.

1Choose the number of suitsIf you're new, start with 1 suit; move on to 2 and 4 suits as you get used to it.
2Turn over face-down cardsFirst try to turn over face-down cards and free up columns; build your runs in one suit.
3Clear all eight runsEvery complete run from King to Ace is cleared automatically; clear all eight to win.
Spider Solitaire rules and tips

How to play Spider Solitaire: a complete guide

Spider Solitaire is a one-player card game played with two decks: you turn the cards on the table into ordered runs of the same suit, from king down to ace, and you win once all eight runs are cleared. In the CetinsGame version you can play Spider with 1 suit, 2 suits or 4 suits. As long as the setting is on, every deal has been solved by computer and checked in advance, so the deal in front of you always has a way out; finding it is up to you. Unlimited undo, hints, a Daily Deal that is the same for everyone, and Klondike and FreeCell inside the same game are waiting for you too.

Goal and layout

Spider uses 104 cards, which is two full decks. There are 10 columns on the table: 6 cards in each of the first four columns and 5 in each of the other six, 54 cards in all. Only the top card of each column is face up; the rest lie face down. The remaining 50 cards sit in the stock at the top right and are dealt five times, one card onto every column each time.

The goal is to build a full 13-card run of a single suit from king (K) down to ace (A). As soon as a run is complete it is cleared from the table on its own. Clear all eight runs and the game is won.

Moving cards

  • A card goes onto a card one rank higher: a 7 on an 8, a queen (Q) on a king (K). When you move a single card, the suit does not matter.
  • To move several cards together, they must form an ordered run of the same suit. A mixed-suit pile can only be taken apart card by card.
  • Any card or run can go into an empty column. Empty columns are your most valuable resource in Spider.
  • When a column has no face-up cards left, the face-down card underneath turns over by itself.
  • When you run out of moves, tap the stock and one card lands on every column. Under the standard rule you cannot deal while a column is empty; put a card there first.

With Relaxed rule (Spider) turned on in the settings you can deal even with an empty column. It applies to new games and multiplies your points by 0.8.

1, 2 or 4 suits: which one is for you?

The number of suits tells you how the 104 cards of the two decks are split. More suits make same-suit runs harder to build, but they also raise your score multiplier.

OptionSuitsScore multiplierChecked deals
1 suitOne suit, 8 copies×11,000
2 suitsTwo suits, 4 copies each×2600
4 suitsFour suits, 2 copies each×4300

If you are new to Spider, learn the rules with 1 suit and then move on to 2 suits. Four suits is a real puzzle that asks for patience and planning. To tell suits apart more easily on a small screen, turn on Four-colour cards in the settings: diamonds turn blue and clubs green.

Controls and helpers

Tap a card and it goes to the best place it can; tap the same card again and it tries the next possible place. You can also drag a card or a run and drop it wherever you like.

  • Undo: unlimited, no ads.
  • Hint: highlights a good next move, also unlimited and ad-free. If there are no moves left, it tells you so.
  • Finish: once the stock is empty and every card is face up, it clears the remaining runs for you.
  • Rescue: when you are stuck, it searches for a way out of the current position. If one is found and you choose to watch a short rewarded ad, the next 5 moves are played for you. If no way out is found, no ad is shown; you are advised to undo a few moves and try again.

On a keyboard: Z undo, H hint, D or Space deal, N new game.

Score, deal numbers and the Daily Deal

You score only in games you win: multiplier × (10,000 - 4 × seconds - 10 × moves), never below 500. Undo counts as a move too. Example: win with 4 suits in 10 minutes and 250 moves and you get 10,000 - 2,400 - 2,500 = 5,100, times 4, which is 20,400 points. If you switch off Solvable deals only and win a fully random deal, your points are multiplied by 1.2; but some random deals cannot be solved.

Every deal has a number from 1 to 999999. Enter the same number under Deal number and you get the same deal again, so you can tell a friend and race on identical cards. The game also tells you whether the number you entered has been checked as solvable.

The Daily Deal gives everyone the same three deals each day: Spider with 2 suits, Klondike drawing 1 card, and FreeCell. The day changes on Turkish time. When you finish, you see how many people finished that day and how their times are spread; finish on consecutive days and your daily streak grows.

Two more classics in the same game

From Choose game on the main menu you can switch to two more familiar games. Klondike is classic solitaire with one deck and 7 columns: cards go down in alternating red and black, and the goal is to move each suit to a foundation starting with the ace; you choose to draw 1 or 3 cards. In FreeCell all the cards in 8 columns are face up from the start, and four free cells turn every deal into a puzzle. Each of the three games has its own leaderboard, and the Daily Deal has one too.

As you win you earn badges, 15 in total. Badges unlock card backs with Turkish motifs: Tile and Cobalt are open from the start; Kilim needs 2 badges, Tulip 4, Ebru 6 and Eight-pointed star 9. The table can be Cobalt, Night or Turquoise.

Tips

  • Turn over face-down cards first: every card you reveal is a new option.
  • Do not fill an empty column straight away; keep it for moving a long run in pieces or untangling a mixed pile.
  • Whenever you can, put a card on the next higher card of the same suit; mixing suits makes the run harder to move later.
  • Try every move before you tap the stock; each deal adds a new card to every column and breaks up your runs.
  • Kings can only go into an empty column, so plan early for the cards trapped under a king.
  • Undo is free and unlimited: try a line, see where it goes, and step back if you do not like it. Just remember each undo counts as a move for your score.
  • If you are hunting badges, Straight ahead needs a win with no undo and no Rescue; 1 suit is the easiest place to try.

Patience games and the place of Spider

What is Spider Solitaire?

Solitaire, also called patience, is the family name for card games you play on your own. Spider is played with two decks and is one of the best-loved kinds of solitaire; its name is said to come from the eight runs you must clear, like a spider's eight legs. With one suit it is a relaxing pastime, with four suits a real game of patience and planning. The tile, kilim, tulip, ebru and eight-pointed star motifs on the card backs come from Turkish decorative art.

Game family
One-player card games: patience, solitaire, pasyans
Spread
19th century, Europe
Cards in Spider
104 cards (two decks), 10 columns, 8 runs
Difficulty
1 suit easy, 2 suits medium, 4 suits hard
Modes in this version
Spider, Klondike, FreeCell, Daily Deal
Card backs
Tile, Cobalt, Kilim, Tulip, Ebru, Eight-pointed star

How patience began

Games in which one person lays out cards and tries to sort them by set rules are known to have appeared in Europe towards the end of the 18th century and to have spread widely in the 19th. Books collecting rules and variations were published in that period, and hundreds of different layouts came into being. It is also said that in the early days some people laid out the cards to see whether a wish would come true, treating the game coming out or not as a kind of sign.

One game, many names

The name of this family of games changes from country to country. In Britain it is called patience, in America solitaire. French uses réussite (success), while in Russian the word пасьянс (pasyans) took hold. Turkish also calls these games pasyans. Most of the names describe the heart of the game: an order worked out alone, without hurry, with patience.

Where Spider fits in

Spider is one of the best-known patience games played with two decks. Its name is often said to come from the eight runs you must clear, like the eight legs of a spider. In many other patience games cards travel to the foundations one at a time, but in Spider the runs are built on the table, inside the columns first; that is why it is known as a long game that rewards planning more than luck. Its 1-suit and 2-suit forms, which cut down the number of suits, make it approachable for beginners too.

In the game: card backs with Turkish motifs

In CetinsGame's Spider the card backs draw on Turkish decorative arts. Tile recalls the star patterns of Iznik tile-making, which reached its peak in the 16th century. Kilim carries the geometric motifs of the flat-woven, pileless rugs of the same name. Tulip is one of the best-loved flower motifs of Ottoman ornament. Ebru is the Turkish art of marbling paper with colours sprinkled on thickened water, inscribed on the UNESCO list in 2014. The Eight-pointed star is a motif often seen on Seljuk tiles and stone carving. Every badge you win brings you one step closer to these backs.

How Spider Solitaire was made

Spider Solitaire started with a simple question: how do you take a game everyone knows and make it genuinely comfortable to play on a phone, with no sign-up and no ads interrupting a game? Spider became the main game, and two of the most searched classics, Klondike and FreeCell, joined it at the same table. All three share the same cards, the same tap controls and the same helpers.

Most of the work went into the "solvable deals only" option. A randomly shuffled deck can be lost from the very first card, and players only find out after half an hour of effort. To avoid that, thousands of deals were solved in advance by computer, and every solution was checked by replaying it from start to finish under the game's own rules. The result is a pool of 4,100 deals. Four-suit Spider was the hardest: only about half of the random deals could be solved, and only those with a solution found made it into the pool.

The same search powers Rescue. When you are stuck, the game first looks for a way out; if there is none, no ad is offered and you are simply told to undo a few moves. Hint and unlimited Undo are always ad-free. The Daily Deal gives everyone the same three deals each day; when you finish, you see how long other players took, and you can share a deal number with a friend.

The cards are drawn entirely in code. With ten columns side by side on a small phone screen, the rank and suit in the corner were kept large, and four-colour cards are one tap away. The card backs come from Turkish decorative art: a star lattice inspired by Iznik tiles, kilim, tulip, ebru marbling and the eight-pointed star. Most unlock as you earn badges, each with a short cultural note. The sounds and the calm background music in the Uşşak mode were generated in code as well. The game launched on 14 October 2026 and can be played in seven languages.

Frequently asked questions

What is the difference between 1, 2 and 4 suits in Spider Solitaire?

The number of suits tells you how the 104 cards are split. With 1 suit every card belongs to the same suit and runs are easy to build; with 4 suits there are four suits and runs are much harder. The score multiplier follows suit: 1, 2 and 4.

Can every deal be solved?

With Solvable deals only switched on, yes: every deal was solved by computer and then played from start to finish under the rules to check it. Switch it off and you get fully random deals; some cannot be solved, and a win scores ×1.2.

Why can't I deal from the stock when a column is empty?

Under the standard Spider rule every column must hold at least one card before you deal. Put a card or a run into the empty column first. Turn on Relaxed rule in the settings to deal with an empty column, but your points are multiplied by 0.8.

Why can't I move several cards together?

In Spider several cards move together only if they form an ordered run of the same suit. If the suits are mixed, you have to separate the cards one by one with the help of suitable higher cards or empty columns.

How is the score calculated?

When you win, the score is the multiplier times 10,000 minus 4 points for every second and 10 for every move; it never drops below 500. In Spider the multiplier equals the number of suits. Undo counts as a move, but hints do not affect your score.

What does Rescue do?

When you are stuck, the game searches for a way out of the current position. If it finds one, you can choose to watch a short rewarded ad; if you do, the next 5 moves are played for you. If no way out is found, no ad is shown at all.

What is the deal number for?

Every deal has a number between 1 and 999999. Enter the same number under Deal number in a new game and you replay that exact deal; a friend using the same number gets the same cards.

When does the Daily Deal change?

It changes every day on Turkish time and gives everyone the same three deals: Spider with 2 suits, Klondike drawing 1 card, and FreeCell. Your first finish of the day is the one that counts; you can replay, but the result stays.

How do I unlock card backs?

Card backs unlock with badges. Tile and Cobalt are open from the start; Kilim needs 2 badges, Tulip 4, Ebru 6 and Eight-pointed star 9. There are 15 badges in the game.

Which cards can go into an empty column in Spider?

In Spider any card, or any ordered run of the same suit, can go into an empty column. In Klondike, by contrast, only a king or a run starting with a king can go there.

Is Spider Solitaire free?

Yes. No download or account needed; it plays right in your browser. Watching an ad for a hint is always your choice.

Will I lose my progress?

Your progress is saved automatically on this device. Sign in and it moves to your account, so you can continue on any device.

Can I play on my phone?

Yes. The game opens full screen on phones; tap the X in the corner to exit. On iPhone use "Add to Home Screen" to play it like an app.

Can I play Spider Solitaire offline?

Yes. A game you have opened once is stored on your phone or computer and opens without internet. Leaderboards and cloud saves need a connection.

Which languages are available?

Turkish, English, Spanish, Portuguese, German, French and Russian.

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