Home
Dama: Turkish Draughts
Freev1.0.0

Dama: Turkish Draughts

Capture, crown, win.

How to play

Tap a piece, then tap a glowing square, or drag the piece. A man moves one square forward or sideways; never backward or diagonally. You capture by jumping over an enemy piece in front of you or beside you. Capturing is compulsory, and if there are several routes you must take the one that captures the most; the pieces that must capture glow. A man that reaches the last row becomes a king: it moves any distance in a straight line and captures from afar. You win by capturing all enemy pieces or leaving your opponent with no move.

1Pick a pieceIts squares glow; if a capture is on, the pieces that must capture are ringed.
2Take the mostChain your captures; the route that captures the most is compulsory.
3Crown and winReach the last row to crown a king; capture every enemy piece.
Dama: Turkish Draughts rules and tips

How to play Dama: a complete guide to Turkish draughts

Dama brings Turkish draughts, a classic of coffeehouses and parks, to your screen: play the computer or a friend on the same device. Pieces move straight, not diagonally; capturing is compulsory, you must take the route that captures the most, and every captured piece leaves the board at once. There are three ways to play: Quick Game, where you choose the level and your colour, the Daily Puzzle, the same position for everyone each day, and Two Players. When you are stuck, the What would the master play? hint is there, and Undo fixes a slip.

Goal and short rules

Your goal is to capture all of your opponent's pieces or leave them with no legal move. Each player has 16 pieces on an 8×8 board; they start on the 2nd and 3rd rows, and White moves first.

  • A piece moves one square forward or sideways; never backward or diagonally.
  • It captures by jumping over an enemy piece in front of it or beside it and landing on the empty square right behind. It never captures backward, and two pieces standing one behind the other cannot be captured.
  • Capturing is compulsory. If there are several routes, you must take the one that captures the most pieces; a king and a piece both count as one.
  • In a chain capture each captured piece is removed immediately, so the chain can continue through the squares that open up.
  • A piece that reaches your opponent's last row becomes a king (in Turkish, the dama). A king moves any distance in a straight line in all four directions and captures from afar, but in a chain it cannot turn back the way it came.

The game enforces the rules for you, so you can never make an illegal move.

Controls

Tap your piece, then tap a highlighted square, or simply drag the piece with your finger or mouse. When a capture is compulsory, the pieces that must capture glow, so you see at once which one to play. In a chain capture the stops and the pieces to be taken are marked on the board; if there are several stops, tap the next one to continue the chain.

In the game settings you can choose the Piece speed (Normal, Fast) and switch the Square names (a-h, 1-8) along the edge of the board on or off. When you play Black, the board turns so your own pieces are always at the bottom.

Quick Game and Two Players

In Quick Game you play the computer. The level is Easy, Medium or Hard; your colour is White, Black or Random. Easy looks only a little ahead and sometimes slips, Medium is more careful, and Hard calculates as deeply as it can in the time it is given for each move. During a game you can use Offer a draw or Resign from the menu. The computer accepts a draw when its own position is not good; you cannot offer one in the first moves of a game.

In Two Players you put the phone or computer between you and take turns; the screen shows whose move it is. No points are scored in this mode. The Coffeehouse Tournament, still locked in the menu, is coming soon.

Daily Puzzle

Every day everyone gets the same position; the day changes on Turkish time. You play White and the computer defends as well as possible. From Monday to Wednesday you must win in 2 moves, from Thursday to Sunday in 3 moves: capture every piece or leave your opponent with no move. Each puzzle has been checked in advance by a solver to make sure the win can be forced.

You have three attempts; after a wrong move the position resets. Solve it on the first attempt and +15 is added to your Dama score. Solving on consecutive days builds your streak. If all three attempts fail, you can see the first move of the solution. You can share your result as a picture card; the card does not show the position, so it never gives the answer away.

Dama score

Your Quick Game results are added to your Dama score. When you win, you also earn points for every piece of yours left on the board, so winning without losing pieces is worth much more.

LevelWinEach piece leftDraw
Easy10+12
Medium25+28
Hard50+420

If you used Undo in a game, the points for a win or a draw are halved, and the result screen says so. After a loss, the option Rematch: double points if you win appears: if you choose to watch a short rewarded ad, your points are doubled when you win the rematch.

The master's hint, Undo and draw rules

The What would the master play? button shows a strong move in the current position with a gold arrow; you don't have to play it. You get 3 per game: the first one has no ad, the others open with a short rewarded ad, only if you choose to. Undo takes back your last move together with the computer's reply.

A game ends in a draw if the same position appears three times, if only one king against one king is left, or if a draw offer is accepted. One rule is specific to our game: if both sides make 25 moves each without any capture and without any piece moving forward, the game is a draw. This limit stops kings, or pieces shuffling sideways, from dragging a game on forever.

Tips

  • Keep your pieces one behind the other: two pieces in a line cannot be captured, so they protect each other and block your opponent's path.
  • Before you move, think about your opponent's compulsory captures: by giving up one piece you can pull them onto a square that opens your own chain.
  • In Turkish draughts the first player to get a king usually wins. Keep your road to the last row open and close your opponent's.
  • A king captures from afar: never leave a piece on an enemy king's line with an empty square behind it.
  • Trade pieces when you are ahead; your advantage grows as the board empties. When you are behind, keep your options open so you don't get locked in.
  • Every piece left earns points: on Hard, avoiding needless losses makes your result noticeably bigger.
  • In the Daily Puzzle the first move is usually forcing: try first the moves that force your opponent to capture or leave them a single reply.

Turkish draughts: checkers played in straight lines

What is Turkish draughts?

Turkish draughts (dama) is one of the most played board games in Türkiye, in coffeehouses, parks and homes. Unlike international draughts it is played straight, not diagonally: each player has 16 men that move forward and sideways, and a king moves any distance in a straight line. Captured pieces leave the board at once, which makes long chains and "give one, take three" combinations the heart of the game.

International name
Turkish draughts
Board and pieces
8×8 board, 16 pieces per player
Movement
Straight: pieces forward and sideways, kings any distance in four directions
Where it is played
Turkey, the Middle East (e.g. Kuwait, Lebanon), Greece
World championship
Every year since 2014
Origin
Not known for certain

Draughts played straight

Draughts is played with many different rules around the world; in most versions the pieces move diagonally and only the squares of one colour are used. Turkish draughts, known in Turkey simply as dama, is the orthogonal version: pieces move forward and sideways, every square of the board is used, and each player has 16 pieces. That makes it a very different game from international draughts or English draughts (checkers).

Its exact origin is not known. What is certain is that this straight-line game has been played in Turkey for generations and is still the most common form of draughts there.

In coffeehouses, parks and homes

In Turkey, dama is one of the best-known table games, alongside tavla (backgammon) and okey, and is played in coffeehouses, parks and at home. Many people learn it from an older relative, simply by watching. It is quick, needs very little equipment and its rules fit in a few sentences, which keeps it open to every age. Turkish draughts is also played beyond Turkey: it is known in the Middle East, for example in Kuwait and Lebanon, and in Greece.

Related games

Turkish draughts is not the only orthogonal form of draughts. In related games such as Armenian draughts (Tama), pieces can also move diagonally forward besides forward and sideways. These games show how the same basic idea took different shapes in different places.

A game of combinations

Immediate removal of captured pieces, the rule to capture the maximum and the long-range king make Turkish draughts rich in combinations: sacrificing a single piece can force your opponent into a long chain. Draws are less frequent than in international draughts. Endgames often produce a result too; for example, two kings can catch a single king.

Today

In Turkey the game is organised by the Turkish Draughts Federation, and competitions are held. Since 2014 a world championship in Turkish draughts has been held every year. Dama on CetinsGame follows the established rules of Turkish draughts; only the long-game limit is specific to our game.

How Dama was made

Dama, Turkish draughts, is a game almost everyone in Türkiye knows, yet it is hard to find a clean place online that plays it by the real rules. That was our starting point: Turkish draughts as it is played in coffeehouses, straight rather than diagonal, with every rule in place. Men move forward and sideways, and a king moves any distance in a straight line and captures from afar.

We began with the rules and checked each one against sources. The most important detail: in Turkish draughts a captured piece leaves the board the moment it is jumped, not at the end of the chain. That small difference opens the door to long chains and "give one, take five" moves. The compulsory longest capture, the king that cannot turn back during a chain and the man that is crowned when its chain ends on the last row are all applied exactly.

The player's moves, the computer's moves and the daily puzzle all go through the same rules engine, so the computer can never play a move the player is not allowed to play. We tested the engine with thousands of random games, then had the computer levels play hundreds of games against each other. In early tests the Hard level sometimes failed to finish endgames it was winning; once it learned to avoid repeating positions and to corner the opponent's kings, that problem almost disappeared.

When capturing is compulsory, the pieces that must capture glow and every stop of the chain and every piece to be taken are shown on the board, so even someone who does not know the rules can learn them in the first game. The Daily Puzzle gives everyone the same position each day; every puzzle was checked by a solver, wins against the best defence and has exactly one correct first move.

The board, the pieces and the cover were drawn entirely in code, and the sounds were generated in code too. The game launched as version 1.0 on 13 October 2026 and can be played in seven languages. The next step is a story that leads from a neighbourhood coffeehouse to the city tournament.

Frequently asked questions

How is Turkish draughts different from international draughts?

In Turkish draughts the pieces move straight rather than diagonally, each player has 16 pieces and every square of the board is used. In a chain capture each piece is removed at once, and the king captures from afar along straight lines.

Which route must I take when a capture is compulsory?

The one that captures the most pieces. A king and a piece both count as one. If several routes capture the same number, you choose; the pieces that must capture glow on the board anyway.

If my piece reaches the last row in the middle of a chain, does it become a king?

No. If it can keep capturing, it continues as an ordinary piece. Only if the chain ends on the last row does it become a king, and it plays as a king from its next move.

Why can't two pieces in a row be captured?

To capture, the square right behind the jumped piece must be empty. Two pieces one behind the other block that square, which is why keeping your pieces lined up is a good defence.

How does the What would the master play? hint work?

The computer studies the position for a moment and shows a strong move with a gold arrow; you don't have to play it. You get 3 per game: the first has no ad, and you can unlock the others with a rewarded ad if you wish.

Does using Undo affect my score?

In Quick Game it does: if you used Undo, the points for a win or a draw are halved. In Two Players no points are scored, so Undo is free, and the Daily Puzzle has no Undo.

Why is the Daily Puzzle 2 moves on some days and 3 on others?

Shorter puzzles come early in the week and longer ones towards the weekend: Monday to Wednesday you win in 2 moves, Thursday to Sunday in 3. Everyone gets the same position each day.

Is the 25-move rule an official rule?

No, it is specific to our game. If both sides make 25 moves each without a capture and without any piece moving forward, the game is drawn; it stops kings from wandering around forever.

How do I get double points in a rematch?

When you lose a Quick Game, the result screen shows Rematch: double points if you win. If you choose to watch a short rewarded ad, a new game starts at the same level, and your points are doubled if you win.

Why does the computer turn down my draw offer?

The computer evaluates the position and plays on if it thinks it stands well. You also cannot offer a draw in the first moves; try again once the position has levelled out or the computer is under pressure.

Is Dama: Turkish Draughts free?

Yes. No download or account needed; it plays right in your browser. Watching an ad for a hint is always your choice.

Will I lose my progress?

Your progress is saved automatically on this device. Sign in and it moves to your account, so you can continue on any device.

Can I play on my phone?

Yes. The game opens full screen on phones; tap the X in the corner to exit. On iPhone use "Add to Home Screen" to play it like an app.

Can I play Dama: Turkish Draughts offline?

Yes. A game you have opened once is stored on your phone or computer and opens without internet. Leaderboards and cloud saves need a connection.

Which languages are available?

Turkish, English, Spanish, Portuguese, German, French and Russian.

Comments

Rate this game
Not enough ratings yet. Be one of the first.

Sign in to write a comment.

No comments yet. Be the first.