Cirit: Javelin Riders
Ride, throw and keep your honour.
How to play
Your horse runs by itself. Hold down: a ring sweeps ahead of you; release when it is over the target rider. Hitting the rider is +3, hitting the horse is -1. After your throw the rival chases you: drag left and right to dodge, press Catch just as his jereed lands on you to snatch it from the air (+2), or Duck once per round. Riding past a rival who has fallen or dropped his javelin earns honor and points.
How to play Jereed: a complete guide
Jereed brings cirit, Anatolia's centuries-old horseback sport, to a top-down arena as a game of timing and reflexes. You ride for the red team: gallop toward the rival line, throw your jereed (a blunt wooden stick) at the right moment, then turn your horse and dodge the rider chasing you. Every round has two jobs, aiming and escaping. And the field has one unwritten rule: never strike a fallen rider. The game has a training ground, a six-city tournament (Erzurum, Kars, Bayburt, Konya, Uşak and the Istanbul Hippodrome) and the endless Arena mode that opens after Konya.
Goal
A match is played over several rounds: 4 on the Village square, 4 in each city and 5 in Istanbul. Each round one of the five riders in the rival line is chosen as the target and gets a gold ring around him. Hit that rider with your jereed and you score; dodge the rival's throws on the way back and you deny him points. If your score is higher than the rival's at the end, you win the match.
The score sits in two badges at the top of the screen: red for YOU, blue for RIVAL. Between them you see the round and the Honor you have gathered in this match. Honor is kept separately from points and also affects your progress in the tournament.
Attack: aim and throw
When the round starts, your horse runs toward the rival line on its own and drifts into line with the target; you don't steer it. Press and hold the screen: your horse slows down, your rider raises the jereed and a white aiming ring appears ahead of you. The ring moves forward toward the target, comes back at its farthest point and keeps swinging like this. Lift your finger the moment the ring is on the rider inside the yellow circle, and the jereed flies.
The dashed line across the middle of the field is the throwing limit. If you reach it while holding, the jereed is thrown automatically. If you reach it without pressing at all, you see Chance missed and get nothing that round. In later cities the target sways left and right; the game predicts part of that sway for you, the rest is down to your timing. On a computer you can also hold and release Space or the Up arrow.
Escape: dodge the incoming throw
After your throw your horse turns and heads back to your own line. Once your jereed lands, the rider you targeted (or his teammate next to him, if he fell) starts chasing you and throws from behind. Drag your finger left and right: your horse slides toward your finger. The Left and Right arrows or A and D do the same on a keyboard.
While the rival's jereed is in the air, a red ring shows at the last moment where it will land, shrinking as it counts down to impact. Get out from under that ring. The number of rival throws per round grows city by city: 1 in Erzurum, 2 in Kars and Bayburt, 3 in Konya, Uşak and Istanbul. In later cities the ring appears later and the rival reads your movement better. Once he hits you, the chase ends for that round.
There are two more ways out. Press the Catch button at the bottom right (Space on a keyboard) just as the jereed lands on you and you snatch it from the air for +2; but your hand is up for only 0.15 seconds, and if the timing is off you get hit. The Duck button at the bottom left (Down arrow or S) lays your rider against the side of the horse so the throw passes over. You can duck once per round, and since it takes 0.12 seconds, pressing at the very last moment doesn't help.
Points and the honor rule
| Event | Result |
|---|---|
| You hit the target rider | +3 points for you |
| Your jereed hit the target's horse | -1 point for you |
| You caught the rival's jereed in mid-air | +2 points for you (Caught it!) |
| The rival hit you | +3 points for the rival |
| The rival hit your horse | -1 point for the rival |
| You rode past a defenseless rival | Honor +2 and +2 points for you (Sportsman!) |
| You threw at a defenseless rival | Honor -3 (Dishonorable throw!) |
In some rounds, as you approach, the target rider either falls from his horse or drops his javelin, and his ring turns white. Either way he is defenseless. A throw that hits still gives +3, but your honor drops by 3, the crowd boos and you lose that match's honor star. Ride to the throwing line without touching the screen and both your honor and your points go up by 2: in real cirit, sparing a rival you could have hit also earns points. If you are aiming at that moment, the aim is cancelled so you never throw by accident. This moment comes once per match in Erzurum and Kars and twice in the later cities.
Tournament, stars and progress
On first launch a short story plays and the game starts with the Village square training. This 4-round match teaches throwing, escaping, catching and ducking in turn, and finally the honor choice in front of a defenseless rival. Then the Tournament map opens.
- Erzurum: 4 rounds, the rival throws once per round.
- Kars: 4 rounds, the target sways more, 2 throws.
- Bayburt: 4 rounds, a faster aiming ring, 2 throws.
- Konya: 4 rounds, 3 throws. Needs a win in Bayburt and at least 4 total honor.
- Uşak: 4 rounds, 3 throws, a landing ring that shows up later.
- Istanbul: a 5-round final at the Hippodrome, 3 throws. Needs a win in Uşak and at least 10 total honor. The first victory opens a short final story.
Three stars are judged after every match: Win the match, Never hit a horse and Keep your honor. Stars are saved only for matches you win; there are 21 across the 7 arenas. A match that ends level is a Draw.
Helpers and the result screen
Winning Konya opens The Arena on the map: a mode with no round limit, played with 3 lives and getting a little harder every round. Each hit costs a life; when they run out, your points, honor and clean escapes are added up and your record goes to the leaderboard. In the Stable on the map you pick horses unlocked with stars (Bay, Chestnut, Grey, Black) and team colors unlocked with honor (Red, Green, Purple, Orange); they only change the look.
Fast horse for this match makes your horse a little quicker when escaping in the next match. Lose a match and Replay the last round appears; when an Arena run ends you can take One more life once. These work with a rewarded ad and are always your choice. In city matches the leaderboard score is (your points - rival's points) × 10, plus the honor of the match, plus 5 for each clean escape. The Statistics screen tracks matches, wins, accuracy, horse hits, sporting passes, dishonorable throws, clean escapes, mid-air catches, Arena record and total honor. Pause with the Pause button or Esc.
Tips
- The aiming ring swings. If you can see it will overshoot on the way out, wait for the next pass; releasing in a hurry is what hits horses most often.
- Put the ring right on the center of the rider. The horse's head and body cover a larger area, so an off-center throw lands on the horse.
- Holding slows your horse down, which buys you time. Pressing early and watching the ring swing a couple of times does no harm.
- When the red ring appears, move decisively to one side. Staying at its edge is usually not enough.
- The rival predicts your direction. In Konya, changing direction at the last moment works better than always running the same way.
- Throwing at a fallen rival gives +3 but costs 3 honor and the honor star. Since the Konya invitation needs total honor, sporting passes pay off in the long run.
- Never hitting a horse is a star of its own. Skipping a throw you are unsure of is better than taking -1.
- A catch is a risky point: press as the ring reaches its smallest size, and if you're not sure, dodge instead.
Cirit: a horseback sport from Central Asia to Anatolia
Cirit is a traditional Turkish equestrian sport in which two mounted teams throw blunt wooden javelins at each other. It is still played today, especially in Erzurum, Bayburt, Kars and Konya; the aim is not to hurt but to show mastery on horseback.
- Origin
- Steppe culture of Central Asia; came to Anatolia with the Turks
- Type
- Team sport on horseback
- The cirit
- A blunt wooden stick about one meter long
- Penalty
- Hitting a horse is against the rules
- Where it lives
- Above all Erzurum; also Bayburt, Kars, Konya and other provinces
- In the game
- Training, a six-city tournament and the endless Arena; the honor rule and mid-air catches
History
Cirit (known in English as jereed) is a horseback sport that comes from the steppe culture of Central Asia, where the horse was at the heart of everyday life. It is generally accepted that it reached Anatolia with the Turks and was widely played in the Seljuk and Ottoman eras. In the Ottoman period it is said to have been played around the palace and in the squares of big cities, and good riders became famous through it. In the 19th century it lost its place at court, but it lived on in Anatolia, especially in the eastern provinces, on village and town squares.
A match on the field
Cirit is played between two teams on an open field, each lined up at one end. A rider gallops toward the other side, throws his cirit at a rider of the opposing team, then turns his horse and rides back while someone from the other team chases him. A hit scores points. The cirit itself is a blunt wooden stick about a meter long. Hitting a horse is against the rules and penalized; the spirit of the game is to show the rider's skill and his harmony with the horse. Matches are often played to the sound of drum and zurna (a folk shawm) in front of a large crowd.
Honor and sportsmanship
In the cirit tradition it matters not only whether you hit, but how you play. Not throwing at someone who has fallen from his horse or cannot defend himself is described as part of the sportsmanship that riders follow. The game's honor system grew out of this idea: throwing at a fallen rival may bring points, but it costs honor. The grandfather in the game, his cirit hanging on the wall and the journey from the village square to the Istanbul Hippodrome are the game's own fiction, not real people or events.
Cirit today
Today cirit is one of Turkey's traditional sports and is played in leagues and tournaments. Its stronghold is Erzurum; Bayburt, Kars, Konya and many other provinces also have teams and clubs. On holidays, at festivals and weddings, exhibition matches are held on town squares. That is why the tournament cities in the game were chosen from places where cirit is still alive. Similar horseback games are also found among other peoples of Central Asia.
How Jereed was made
Jereed turns the mounted javelin sport still played in the squares of Eastern Anatolia into a game. The starting point was simple: jereed is a show of courage, not a contest of hurting someone. That is why the game has no blood or injury; a hit is shown with a sporty effect, a star and a “+3”. The story starts here too: a grandfather's javelin on the wall and the one rule of the square, you never strike a fallen rider.
The rules come from real jereed. When attacking, the horse runs on its own and the player times the throw; hitting the rider scores, hitting the horse is penalized. After the throw it is time to dodge. What sets the game apart is the honor rule: sometimes the target falls from his horse. Throwing at him can still score, but it costs honor; letting him go earns honor. The tournament begins in the village square, passes through Erzurum, Kars and Bayburt, and an invitation to Konya only comes with enough honor.
In early tests, while a long throw was in the air, the target started chasing, so good throws landed on the horse; now the target stays put until the javelin lands. Measurements with a bot that imitates human reaction times showed a bigger issue: a quick player was never hit while dodging. In version 0.3.0 the landing spot of the rival's javelin appears later and rivals aim better; each city is now harder than the last. Because of ties on the leaderboard, the score was redesigned: the point gap, honor and clean escapes all count.
The visuals are drawn in code: the field seen from above, the two teams and the four story panels. Hooves, whistles, drums and cheers were synthesized; the music is a zurna-like melody over a 9/8 limping drum rhythm. The game is in 7 languages, and every version is replayed city by city by a human-like bot.
Version 0.4.0 turned the escape into more than one move. Two skills of real cirit came into the game: catching the incoming throw in mid-air and leaning to the side of the horse. Catching became a risky point, ducking a shield you can use once per round. The honor rule moved closer to the real thing too: a rival can now be left defenseless by dropping his javelin, and sparing him earns points. The tournament grew to six cities with Uşak and the Istanbul Hippodrome, followed by the endless Arena mode and the Stable where you choose horses and colors. Difficulty was again tuned city by city with a bot that imitates human reaction times.
Frequently asked questions
How do I hit the target in Jereed?
Press and hold the screen and the white ring in front of you swings back and forth. Lift your finger when the ring is right on the rider inside the yellow circle. Your horse slows down while you hold, so there is no need to rush.
Why do I lose points when I hit a horse?
In real cirit, hitting the horse is against the rules too. In the game, if your jereed lands on the target's horse you get -1 point and lose the Never hit a horse star.
What is a dishonorable throw?
Throwing at a defenseless rival: one who has fallen from his horse or dropped his javelin. A hit still gives +3 points, but your honor drops by 3 and you lose that match's Keep your honor star.
What if I don't throw at a fallen rival?
Ride to the throwing line without touching the screen and Sportsman! appears: your honor and your points both go up by 2. In real cirit, sparing a rival you could have hit also earns your team points.
Why is Konya locked?
The Konya invitation has two conditions: you must have won Bayburt and have at least 4 total honor. If your honor is low, earn some in earlier cities by riding past fallen rivals without throwing.
What does the red ring mean?
It marks where the rival's jereed will land. It appears at the last moment and shrinks as it counts down; drag yourself out from under it and you are safe.
What counts as a draw?
A draw is not a win: no stars are saved and the next city does not open. From the result screen you can replay the last round or replay the whole match.
How is the leaderboard score calculated?
The difference between your points and the rival's is multiplied by 10, then the honor you earned in the match and 5 points for each clean escape are added. The training match is not sent to the leaderboard.
Are the sticks dangerous in real cirit?
A cirit stick is blunt; the aim of the sport is to show horsemanship and accuracy. The game has no blood or injuries either: a hit is shown only by a points label and the cheering crowd.
How do I catch a jereed in mid-air?
Press the Catch button at the bottom right just as the rival's throw lands on you. Your hand stays up for 0.15 seconds; get the timing right for +2 points, get it wrong and you are hit. If you're not sure, dragging away is safer.
Is Cirit: Javelin Riders free?
Yes. No download or account needed; it plays right in your browser. Watching an ad for a hint is always your choice.
Will I lose my progress?
Your progress is saved automatically on this device. Sign in and it moves to your account, so you can continue on any device.
Can I play on my phone?
Yes. The game opens full screen on phones; tap the X in the corner to exit. On iPhone use "Add to Home Screen" to play it like an app.
Can I play Cirit: Javelin Riders offline?
Yes. A game you have opened once is stored on your phone or computer and opens without internet. Leaderboards and cloud saves need a connection.
Which languages are available?
Turkish, English, Spanish, Portuguese, German, French and Russian.
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